1.17.1 Final Fantasy Tactics A2: Grimoire of the Rift.
1.13.2 Lightning Returns: Final Fantasy XIII.
1.12.1 Final Fantasy XII: Revenant Wings.
1.7.2 Before Crisis -Final Fantasy VII.
1.7.1 Dirge of Cerberus -Final Fantasy VII.
1.4.1 Final Fantasy IV: The After Years.
As incentive for pursuing these events, sidequest completion may earn rewards such as powerful magic, summons, or equipment, or reveal mysteries about the game's story and world. Working with the story, more sidequests become available as the player progresses through the game. Due to their serendipitous nature, sidequests are typically found in "low key points" after significant story arcs that allow the player to freely traverse the world map and explore to their liking. Sidequests usually involve a series of events that are minor or inconsequential at hand to the game's present world and immediate story, and can range from something as small as an errand or finding an item, to something as big as traveling the world for various objectives or fighting superbosses. They have been predominant throughout the Final Fantasy series. Sidequests are optional, mostly non-storyline objectives the player can undertake. The following tasks need to be completed:This request can be discussed on the associated discussion page. Please expand this article into a full one.